// Pricing

WebGL Developer Rate — Hourly vs Fixed-Price

WebGL developer rates follow the same tiering as Three.js work — solo, boutique, and premium studio bands — with fixed-price quoting as the more predictable alternative.

WebGL developer rates follow a similar band to Three.js work, since Three.js is built on WebGL: solo freelancers at the low end, mid-tier agencies above that, premium US/UK studios at the top. I quote fixed-price for client work — better certainty for both sides — and reserve hourly for retainer arrangements with truly undefined scope. WebGL specialists with deep shader expertise sometimes charge a premium over generalist rates.

What you actually get

The deliverable for WebGL Developer Rate — Hourly vs Fixed-Price includes: a working production site with the agreed scope, full source code handed over, asset pipeline documented, og images, schema.org markup, sitemap entry and basic SEO setup. The quote is fixed — I quote once, deliver, invoice on delivery. No hidden costs.

What drives the quote

Scope drives the quote for webgl developer rate: a hero-section upgrade on an existing site sits at one end, a full multi-scene build with custom shaders, configurator logic or AR support at the other. The written offer breaks the scope down so you see exactly what you are paying for — with first-year hosting and minor revisions included.

How I differ from US studios

A US or UK design studio with comparable skill ships similar quality at a multiple of my quote for the same scope. The difference isn't quality — it's cost-of-living arbitrage. You also get direct access to the developer building your site, no agency layer slowing decisions.

Payment terms

Scope and terms are fixed in a written offer before any payment — you know exactly what's in scope and when it ships. Communication stays in writing, and the full source is handed over at delivery.

Frequently asked questions

What if my budget is limited?
There is a smaller package: hero scene only on an existing site, single device-tier (desktop), simpler asset pipeline. Below that, off-the-shelf templates from Spline or similar are usually a better fit than custom development.
Are there hidden costs I should know about?
No hidden fees. The quote covers design, development, assets, first-year hosting, og images, schema markup, sitemap, and 30 days post-launch support. Stock photography or specialist 3D modeling, if needed, is quoted separately before work starts.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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