// Pricing

Three.js Developer Rate — Hourly vs Fixed-Price

Three.js developer rates climb by tier — solo freelancers, boutique agencies, premium US/UK studios — but fixed-price quoting sidesteps the hourly question entirely.

Three.js developer rates 2026 climb by tier: solo freelancers sit at the bottom of the band, mid-tier agencies above that, and premium US/UK studios at the top. I prefer fixed-price contracts over hourly billing — better for both sides, since you know what you're paying and I know what to deliver before I start. Hourly rates only come up on retainer arrangements where scope is genuinely undefined. Most clients prefer fixed-price for budget certainty.

Payment terms

Scope and terms are fixed in a written offer before any payment — you know exactly what's in scope and when it ships. Communication stays in writing, and the full source is handed over at delivery.

Inclusions and exclusions

Included: design + development + assets + first-year hosting + minor revisions + post-launch support for 30 days. Not included: stock photography (rare, but if needed I source separately), custom 3D modeling beyond what's typical for the scope, content writing (I refine your draft, but you provide the source content), and ongoing monthly maintenance after the first year.

What you actually get

The deliverable for Three.js Developer Rate — Hourly vs Fixed-Price includes: a working production site with the agreed scope, full source code handed over, asset pipeline documented, og images, schema.org markup, sitemap entry and basic SEO setup. The quote is fixed — I quote once, deliver, invoice on delivery. No hidden costs.

What drives the quote

Scope drives the quote for three js developer rate: a hero-section upgrade on an existing site sits at one end, a full multi-scene build with custom shaders, configurator logic or AR support at the other. The written offer breaks the scope down so you see exactly what you are paying for — with first-year hosting and minor revisions included.

Frequently asked questions

What if my budget is limited?
There is a smaller package: hero scene only on an existing site, single device-tier (desktop), simpler asset pipeline. Below that, off-the-shelf templates from Spline or similar are usually a better fit than custom development.
Are there hidden costs I should know about?
No hidden fees. The quote covers design, development, assets, first-year hosting, og images, schema markup, sitemap, and 30 days post-launch support. Stock photography or specialist 3D modeling, if needed, is quoted separately before work starts.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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