// Pricing

Three.js Developer Salary — Full-Time Pay

Three.js developer full-time salaries scale with seniority and market — US/UK pays most, other regions pay less for comparable skill.

Three.js developer full-time salaries in 2026 rise by seniority in US/UK markets — junior, senior, and principal each land on a distinct band — with EU markets paying noticeably less for comparable seniority. Three.js specialists in established roles (creative agencies, premium SaaS, gaming) tend toward the upper end of their band. For freelance work, hourly equivalents run higher than salary-derived numbers because freelancers cover their own benefits and overhead. For project work, fixed-price quoting beats hourly for budget certainty.

How I differ from US studios

A US or UK design studio with comparable skill ships similar quality at a multiple of my quote for the same scope. The difference isn't quality — it's cost-of-living arbitrage. You also get direct access to the developer building your site, no agency layer slowing decisions.

Payment terms

Scope and terms are fixed in a written offer before any payment — you know exactly what's in scope and when it ships. Communication stays in writing, and the full source is handed over at delivery.

Inclusions and exclusions

Included: design + development + assets + first-year hosting + minor revisions + post-launch support for 30 days. Not included: stock photography (rare, but if needed I source separately), custom 3D modeling beyond what's typical for the scope, content writing (I refine your draft, but you provide the source content), and ongoing monthly maintenance after the first year.

What you actually get

The deliverable for Three.js Developer Salary — Full-Time Pay includes: a working production site with the agreed scope, full source code handed over, asset pipeline documented, og images, schema.org markup, sitemap entry and basic SEO setup. The quote is fixed — I quote once, deliver, invoice on delivery. No hidden costs.

Frequently asked questions

What if my budget is limited?
There is a smaller package: hero scene only on an existing site, single device-tier (desktop), simpler asset pipeline. Below that, off-the-shelf templates from Spline or similar are usually a better fit than custom development.
Are there hidden costs I should know about?
No hidden fees. The quote covers design, development, assets, first-year hosting, og images, schema markup, sitemap, and 30 days post-launch support. Stock photography or specialist 3D modeling, if needed, is quoted separately before work starts.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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