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Record Label 3D Website — Roster and Catalog Showcase

Independent record labels with 3D — roster pages, catalog organization, label brand storytelling, A&R outreach.

Record labels (especially independent) build brand identity through curation — the roster signals taste. 3D web for labels: roster page with 3D portraits or visualizations per artist, catalog organization (by year, genre, format), label brand scrollytelling (founding, taste, philosophy), A&R outreach for new submissions. Pricing \$5,000-\$15,000. Strongest fit: independent labels with curatorial credibility, classical and jazz labels with deep catalogs, electronic music labels with strong visual identity (Warp tier ambitions).

On-screen examples

Three concrete things 3D delivers for record label: (1) hero-section interactive product showcase reactive to scroll, (2) configurator letting the user pick variants and see the result instantly, (3) scrollytelling 'about us' or process page that earns attention from first second. Each can stand alone or combine into a single site.

Conversion impact

Brands that introduced 3D product views report 25-40% more time-on-site and a measurable lift in qualified inquiries — visitors arrive at the contact form already convinced rather than just browsing. Bounce rates drop sharply on the hero section. Numbers vary by category but the direction is consistent: 3D buys engagement that flat layouts can't match.

How pricing works

Every 3D project is quoted per scope: how many scenes, custom versus stock assets, and how much interactivity record label actually needs. You send a short brief, you get a written fixed quote — delivered with full source, no hidden extras.

What we deliver

A production-ready Record Label 3D Website — Roster and Catalog Showcase sized to your real audience and traffic patterns. The 3D layer respects mobile devices, ships with proper accessibility fallbacks (prefers-reduced-motion, focus-visible, screen-reader compatible), and degrades gracefully on browsers without WebGL. SEO is preserved — content stays in HTML, not WebGL canvas.

Frequently asked questions

Do you have other clients in this industry?
I work across industries — past clients include real estate, automotive, hospitality, and creative agencies. The technical patterns transfer; what changes per industry is the buyer's mental model, which we cover in the discovery week.
How does this differ from a generic web agency?
No agency layer. You talk to the developer building the site. No junior of record, no scope creep due to misaligned account management. Decisions happen in 24 hours rather than 2 weeks.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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