// Use case

Product Launch 3D Website — Drive Pre-Order

Product launch microsites with 3D — countdown, hero animation, pre-order flow, integrated social sharing.

Product launch microsites need to convert in tight windows. 3D web: countdown timer to launch, hero scene with 3D product (rotates, zooms, reacts to scroll), pre-order flow, social proof, integrated sharing. Pricing \$3,000-\$8,000. Strongest fit: consumer hardware launches (phones, headphones, gadgets), fashion drops with limited inventory, automotive for new model reveals, software product launches for premium positioning.

What ships at launch

On launch day you have: Product Launch 3D Website — Drive Pre-Order on production hosting, all source code in your repo, the 3D asset bundle under 1.5MB total, OG images for sharing, schema.org markup, and a documented build process. The site loads under 1.5s first paint and the 3D scene streams in lazy. It just works on mobile, tablet, and desktop.

Why 3D over alternatives

For product launch, a static page or video can deliver the message but doesn't reward interaction. 3D adds the 'I want to play with this' reflex that keeps visitors longer. The longer attention often translates to higher conversion on the desired action — sign-up, inquiry, ticket purchase, share.

Production timeline

Two to four weeks for a focused product launch. Discovery and design in week one, 3D modeling and integration in weeks two-three, polish and QA in week four. Larger scope (multi-scene, AR, complex shaders) extends to 6-8 weeks. I work to a written milestone schedule and send weekly progress notes.

Hosting & ongoing

First year of hosting and minor edits is included. After that we agree an arrangement that fits the traffic. I don't lock you into my hosting — you can move the site to any modern provider, all assets and source travel with the codebase.

Frequently asked questions

Can you handle the 3D modeling too?
Yes. I model in Blender, export glTF + Draco. For complex models I sometimes bring in a specialist — that widens the scope and shows up in the quote. Simple objects I model within the project scope.
Will this work on slow connections?
Yes. Asset bundle is targeted under 1.5MB total. The 3D scene streams in lazy after the first text paint, so users see content immediately and the visual layer enhances after. On 3G, the experience degrades gracefully but remains functional.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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