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Fluid Simulation Website — Real Hydrodynamics in Browser

Real-time fluid simulation via WebGPU compute shaders — water, smoke, flame for premium projects.

Fluid simulation websites run real-time hydrodynamics in the browser, mostly via WebGPU compute shaders. Use cases: water hero scene with realistic ripples, smoke or fog simulation for atmospheric brand sites, flame effects for fitness or energy brands. Cost is quoted per project and reflects the technical bar, which is high — performance budget is tight, mobile fallback needs simpler version. Strongest fit for desktop-primary projects (luxury brands with high-end audiences), weaker for mobile-heavy traffic where the simulation needs significant downgrade. Worth it when fluid is brand-defining; overkill for typical marketing sites.

Timeline

Discovery week 1, design week 1-2, development weeks 2-5, integration and QA week 5-6. Total: 4-6 weeks for the standard scope. Larger scope (configurator, multi-scene scrollytelling) extends to 8-12 weeks. I send weekly progress in writing — you always know where the project stands.

Concrete deliverable

What you receive at handover: a working Fluid Simulation Website — Real Hydrodynamics in Browser on production hosting, all source files handed over, og-images for social sharing, basic schema.org markup and a sitemap entry. The site is yours from day one — I never hold code hostage.

Engagement model

Fixed price, fixed deadline, payment on delivery. The price covers up to two rounds of revision within original scope. Out-of-scope changes are quoted separately before any work happens. No retainer required, no monthly minimum. We agree once, I deliver, you pay.

Technical foundation

Stack: Three.js v0.170 with GSAP for animation timeline, Lenis for smooth scroll, Vite for build, GLSL for custom shaders when needed. Hosting on a Hetzner / DigitalOcean equivalent — fast first byte, HTTP/2, Brotli compression, CDN for static assets. Lighthouse mobile 85+ guaranteed.

Frequently asked questions

Do you handle hosting?
First year of hosting is included. After that we agree an arrangement that fits the traffic. I don't lock you in — you can move to any modern provider at any time, all assets travel with the codebase.
What's your revision policy?
Two rounds of revision within original scope are included. Out-of-scope changes are quoted separately before any work happens. After delivery, I include 30 days of post-launch support for bug fixes and minor adjustments at no additional cost.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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