// Use case

Art Installation 3D Website — Documenting Physical Art

Art installations with 3D documentation — capture physical work for online audiences, archival, sales support.

Art installations are physical works that need digital documentation. 3D web: photogrammetry capture of installations, 3D viewer with rotation and zoom, accompanying scholarly text, integrated buying for available works. Pricing \$5,000-\$20,000 plus capture costs. Strongest fit: contemporary artists with physical practices needing online presence, gallery archives of past exhibitions, public art commissions needing documentation.

Hosting & ongoing

First year of hosting and minor edits is included. After that we agree an arrangement that fits the traffic. I don't lock you into my hosting — you can move the site to any modern provider, all assets and source travel with the codebase.

Right fit signals

This project type is the right fit when the brand needs a memorable digital moment, when the audience expects a premium presentation, or when 3D actually clarifies the product (try-on, tour, demo). It's the wrong fit if the goal is a generic content blog or a 50-page e-commerce catalog where 3D would only delay browsing.

What ships at launch

On launch day you have: Art Installation 3D Website — Documenting Physical Art on production hosting, all source code in your repo, the 3D asset bundle under 1.5MB total, OG images for sharing, schema.org markup, and a documented build process. The site loads under 1.5s first paint and the 3D scene streams in lazy. It just works on mobile, tablet, and desktop.

Why 3D over alternatives

For art installation, a static page or video can deliver the message but doesn't reward interaction. 3D adds the 'I want to play with this' reflex that keeps visitors longer. The longer attention often translates to higher conversion on the desired action — sign-up, inquiry, ticket purchase, share.

Frequently asked questions

Can you handle the 3D modeling too?
Yes. I model in Blender, export glTF + Draco. For complex models I sometimes bring in a specialist — that widens the scope and shows up in the quote. Simple objects I model within the project scope.
Will this work on slow connections?
Yes. Asset bundle is targeted under 1.5MB total. The 3D scene streams in lazy after the first text paint, so users see content immediately and the visual layer enhances after. On 3G, the experience degrades gracefully but remains functional.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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