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360 Virtual Tour — Pano-Photo Based Walkthrough

Pano-photo based virtual tours — capture spaces with 360° camera, embed in browser with Three.js or Pannellum.

360 virtual tour with pano-photo basis is the lighter, faster alternative to full 3D model tours. Capture: 360° photos at multiple positions in the space (Insta360, Theta Z1, or commissioned photographer). Embed: Pannellum (open-source, embed-ready) or custom Three.js viewer for branded UI. Cost for the web layer is quoted per project; photography is costed separately depending on whether you shoot it yourself with a consumer 360 camera or commission a photographer. Strongest fit: real estate listings, hotel rooms, restaurant interiors, retail spaces. Photography quality is the bottleneck — bad pano-photos make the whole tour feel cheap.

Timeline

Discovery week 1, design week 1-2, development weeks 2-5, integration and QA week 5-6. Total: 4-6 weeks for the standard scope. Larger scope (configurator, multi-scene scrollytelling) extends to 8-12 weeks. I send weekly progress in writing — you always know where the project stands.

Concrete deliverable

What you receive at handover: a working 360 Virtual Tour — Pano-Photo Based Walkthrough on production hosting, all source files handed over, og-images for social sharing, basic schema.org markup and a sitemap entry. The site is yours from day one — I never hold code hostage.

Engagement model

Fixed price, fixed deadline, payment on delivery. The price covers up to two rounds of revision within original scope. Out-of-scope changes are quoted separately before any work happens. No retainer required, no monthly minimum. We agree once, I deliver, you pay.

Technical foundation

Stack: Three.js v0.170 with GSAP for animation timeline, Lenis for smooth scroll, Vite for build, GLSL for custom shaders when needed. Hosting on a Hetzner / DigitalOcean equivalent — fast first byte, HTTP/2, Brotli compression, CDN for static assets. Lighthouse mobile 85+ guaranteed.

Frequently asked questions

Do you handle hosting?
First year of hosting is included. After that we agree an arrangement that fits the traffic. I don't lock you in — you can move to any modern provider at any time, all assets travel with the codebase.
What's your revision policy?
Two rounds of revision within original scope are included. Out-of-scope changes are quoted separately before any work happens. After delivery, I include 30 days of post-launch support for bug fixes and minor adjustments at no additional cost.
How long does this take?
Standard scope: 4-6 weeks from contract signature to live site. Larger scope (configurator, multi-scene scrollytelling) takes 8-12 weeks. Rush projects (2-3 weeks) are accepted with a 30-40% rush surcharge.
What does it cost?
Every project is quoted per scope — scene count, asset complexity and interactivity drive the effort. Send a short brief and you get a written fixed quote, with source code included.
What if my visitors are on weak phones?
The site detects device tier before the first scene loads and serves a lighter version on weak hardware (fewer particles, simpler shaders). Devices without WebGL get a static fallback that preserves the visual language and conversion path.

Ready to ship a 3D experience?

Tell me what you need — clear written scope, no surprises.

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